Player Reference: Timeline
Abridged History (see SWN pg 121 for more):
2100s - Humans invent the spike drive, enabling system-to-system travel in mere days by drilling through metadimensional space.
2100s - First wave of colonization populates most habitable planets within a year’s flight of Earth. 2200s - The Terran Mandate is founded to exert Earth’s authority over all of human space.
2200s - Roughly 1 in 10,000 children of space travelers develop Metadimensional Extroversion Syndrome (MES), a terminal illness that induces psychic powers.
2200s - The Psionic Authority succeeds in training psychics to use their powers without risking certain death and/or madness.
2300s - Humans slowly make contact with aliens at various levels of technological and social development.
2300s - Psychically modified materials give rise to Pretech, miraculous golden age technology that breaks the limits of nature.
2400s - Further research gives rise to Psitech, powerful Pretech that works miracles when psychics channel their power through it.
2400s - Psitech Jump Gates operated by master psychics shorten starship travel routes that took years down to just days.
2400s - The second wave of colonization sends humanity so far and wide that the Terran Mandate can’t effectively govern everyone.
2500s - Miracles of medicine, genetics, technology, artificial intelligence, and more are common. War is virtually unknown.
2600s - The Scream, an apocalyptic psychic overload, erupts across the whole galaxy. Psychics everywhere die or go mad.
2700s - Without psychics, the Jump Gates and Pretech/Psitech fabrication are left inoperable. Worlds dependent on Pretech and imports collapse into ruin, misery, or extinction. Better equipped worlds limp along for centuries in isolation called The Silence.
3000s - The most productive worlds re-establish a manufacturing base sufficient to fabricate spike drives.
3100s - With no remaining link to the original Terran Mandate, new stellar unions form independent of Earth’s influence.
3200s – Present day.
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